Genetics is an iOS application for studying hereditary traits and variability of organisms. In the application, you can study theory, test knowledge using tests and tasks.
The team of the Museum of Health has created a new course “Medicine of the Future” to popularize the profession of a doctor among young people
Biopharmaceutical company Amgen supported the ideas of the Health Museum and offered cooperation.

Secondary studies have shown the need to create a mobile application in the format of a game for studying genetics
As a designer, I developed the application concept, prototype and design in accordance with the brand book
Project overview
Students of medical universities
Parents who are ready to help with study
Biology and Chemistry teachers
User personas
Students who want to get a profession in the field of medicine and biology
Middle and high school students who are passionate about biology
Middle and high school students who are passionate about biology
User personas
Students who want to get a profession in the field of medicine and biology
Biology and Chemistry teachers
Parents who are ready to help with study
Students of medical universities
Job stories
Motivation
Steps
Expectations
My dream is to go to a medical university
It is necessary to study the biology section Genetics
Get a high score on exams
Find relevant material on the topic in one source
I need to prepare for exams
Do not waste time searching for material
Systematize and better memorize the material
Memorize the material qualitatively and quantitatively
Find material with pictures and a good explanation
Solve and understand a large number of tasks
I want to learn how to solve genetic tasks
To better and deeper understand the topic
I want to repeat the material that I did not remember well
Solve and understand a large number of tasks
To know your weaknesses and go through the material again
Wireframes
The main menu looks like game levels for an interactive learning process
The user can see the progress, receive a reward and add friends in the personal account
Add to your notes what you want to repeat
Each topic includes theory, tests and tasks
First, the student reads illustrated articles and works with theory
Then he will be able to test his knowledge
Finally, he can apply his knowledge to solve problems
Screens
The visual design was based on the brand book of the Health Museum. I have added some game elements to engage users in the learning process
UI-kit
My role in the project: researching competitors' applications, creating user flow, wireframes, prototypes with low accuracy and mockups
Made on
Tilda